


Vikram's Throne
Master's Project
April 2024
This game is an interactive adaptation of the ninth story from Vikram and Vampire, blending storytelling with exploration-based gameplay. Players take on a quest to claim a throne, only to discover that the dolls on it are missing their heads. Guided by Vethal, they must embark on various missions, listening to Vethal’s stories while searching for the missing heads.
Through its structured storytelling, engaging missions, and directional guidance, the game offers an immersive experience while staying true to the essence of Vikram and Vampire.
About:

Modelling
he project's modelling work includes a detailed environment, character models, and key quest-related objects. Initially, the focus was on creating and texturing environmental models such as the palace. Later, the scope expanded to include models for the Moringa tree, Vethal, the temple, the bridge, and various small game objects essential for quests.
A notable addition was the creation of waterfalls using Unity’s particle system. The models were primarily created in Maya, with the dolls being sculpted in the same software. Texturing was done using Substance Painter to enhance visual details and realism.
Asset Catalouge


UI and Technical Development
The game's UI was meticulously designed, with icons hand-drawn in Procreate and vectorized in Illustrator. Key UI elements include dialogue text, a compass for navigation, an inventory system, and prompt messages. Several tutorials were followed, and adjustments were made to integrate these elements seamlessly into the gameplay.
Significant effort was dedicated to coding, particularly in developing a custom player controller, as the Unity starter assets for the first-person controller were unreliable. Various tutorials and external assistance helped refine the scripts. The inventory system was a particular highlight, though some coded features were ultimately unused due to design changes. Debugging was a challenging yet rewarding process.

Game Play
